Oh Kittydoom, where have you been?

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Where have I been these many months. Embarrasingly enough I’ve been hiding  in the relative comfort of my own guild’s forums, that and fine tuning my own personal character in the  the attempt to fight the good fight against Deathwing.

In all honesty, I’ve really had nothing to say for the last little while. I suppose I took that time away from blogging to improve my own character, finish up some long and much needed achievements (Insane in the Membrane being the big one), and taking the time out to enjoy the company of my guildmates. I’ve also taken the time to gear up and learn to play some of my many alts. (With the advent of LFR tool, this has made it easier, though much to my frustration they have better luck with loot than my main…)

I’ve also taken the time, and a page out of my hunter loving guild leader’s book, and started a second priest. I’m learning a lesson in patience, and well holy priesting. For those that know me on a personal level I play two specs. Disc and well….disc. The second spec mainly for goofing around in regular heroics with whatever guildmate needs gearing help (or to irk my guildleader as I out DPS his ret paladin), alot of folks are going, why would you do something like that?!?! You’re crazy.

The same guild leader simplified it. You can’t have all three specs on your toon, many players in top end guilds also have doubles of their mains so they learn all aspects of their class, plus, you can raid more on the toon that drives you to keep coming back to Warcraft.

So, for me, this is going to be a lesson in patience. I’m levelling as *gasp* HOLY. I am healing dungeons at a low level (I miss fade, already).

This doesn’t mean that I’m going to switch my main’s mainspec or offspec to holy. (NOT GOING TO HAPPEN, TOO EXPENSIVE). Especially after realising that I have her gemming and reforging down to an art that costs me 157g in 7 weeks of reforging (at the beginning of a new content patch). It just means that I’ll be a better discipline priest, and with that I’m happy.

Well, I’m currently typing this in between turning in quests. I’m level 24, just earned fade, and I’ll keep y’all updated!

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[Humor] Raid Rules

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I read this once from some other site and thought is was great. Thought I would share with you

 

 

I find it terribly hard to remember all the nuances of each boss fight. Sorry, but I’m just not hard-core enough to memorize who casts what, and I really don’t care if Pixie McNixie in the bottom of some hole is planning to fear me, sheep me, or chop me in half with a big heavy axe.

 

Why? Because overall things are pretty much the same from one boss to the next, so I figured I could come up with a single set of rules on how to raid ANYTHING. I’ve appropriately named these rules “A Single Set Of Rules On How To Raid ANYTHING.”

 

Getting Ready:

Many people go to YouTube and watch Tankspot videos to familiarize themselves with the fights. This is a waste of time, because all you really need are my simple rules. Not 100% sure? Here are some additional reasons for skipping the videos:

 

1. Those people in the videos are ELITE WIZARDS and your raid team is not going to do anywhere near as well as them. It’s like watching an Olympic gold medalist do the ski jump and then trying it yourself. Forget about it.

 

2. There are less steps to preparing your taxes than there are to fights like Freya. Watching Tankspot explain it on YouTube will only give you a headache. Your guild is going to wipe on it anyway, so no need to give yourself a migraine. Skip the video and use my rules below!

 

Let’s Raid!

Ok, so here is my Single Set Of Rules On How To Raid ANYTHING:

 

1. DO NOT stand in anything that wasn’t there before the fight started, if it visually looks dangerous. This includes fire, black steaming circles of nastiness, green slimy stuff, purple ooze, etc. If you are not sure, stand in it for a second and see if your health goes down. If it does, MOVE.

 

2. DEFINITELY DO stand in anything that wasn’t there before the fight started, if it visually looks beneficial. This includes pleasant rays of fairy moonlight, air with lightning bug / glittery things in it, shiny sparkly spots on the floor, or anything else that a 3 year old girl might want to color. If you are not sure, stand in it for a second. If nothing bad happens, definitely keep standing it it because it MUST be doing something good.

 

3. Do the following based on your function:

 

Tank: Attack the boss with everything you got. Keep doing this and don’t stop until your healer drags you away screaming at you, “STOP! STOP! HE’S DEAD ALREADY!”

 

Heal: Keep healing until everyone is either dead and blaming you, or the boss is dead. In the latter case, it is your job to drag the tank away from the bloody corpse.

 

DPS: Do the same as the tank, but wait a fraction of a second before doing so. This way, if you get aggro, you can blame the Tank. Otherwise, he will blame you. That fraction of a second makes all the difference on who gets blamed for the wipe. Use it wisely. Now this next part is important: If adds arrive, you need to make a visual check of how dangerous they look. If they look like they can be ignored, stay on the boss. If they look really nasty, switch to the add. Simple! Or you can always fall back on the “watch what everyone else is doing and copy them” strategy, but I’m training you to be a trailblazer, so get in there and blaze that trail!

 

Off Tank: You’re on the adds. Someday, if you ever become cool enough or geared enough, the guild might let you be a REAL tank. But probably not anytime soon. So stick to adds. And if you run like a madman all over the map with a trail of adds behind you, creating a hellish conga-line of death, all the DPSers are going to HATE YOU. So keep your butt in one spot, take your beating, and suck it up.

 

4. DO NOT stand in a Boss’ AOE. The crap raining down on your head should be an obvious sign that it’s time to pack up and move.

 

5. Should a boss fight require you to operate some sort of vehicle, land mount, or drake, randomly mash buttons as fast as the cool-downs allow. Generally, Button 1 is the biggie one to mash, so mash it more than the others. No one’s really going to notice if you did well or not, so just mash, mash, mash! You’re a pro!

 

6. If you get aggro, run TOWARD your teammates, not away from them. It’s the surest way to get rid of that unwanted boss who’s taken serious notice of you. Ideally, run toward (and right through) a mage. Mages are a big, big help with getting rid of aggro. If you’re a warlock, you can even strategically position yourself right next to a mage throughout the fight, and Soulshatter as needed. Be sure to turn toward the mage when Soulshattering, so that you can watch the look on his face when the boss 1-shots him. If you’re a mage, disregard everything I’ve just said, and take one for the team.

 

7. The laws of the universe that govern comic books, video games, and science fiction in general require that twins ALWAYS have some sort of symbiotic relationship, and a special power will CERTAINLY exist between them. Therefore, any time there are twin bosses (or even twin adds if they’re extremely dangerous looking), they MUST be killed simultaneously. Very bad things happen when one twin witnesses the death of the other. Heed my warning, and kill any and all twins at the same time. Further, they cannot be allowed to touch each other or send each other any kind of glowing orb, ray beam, soothing rainbow, etc. You don’t want the wonder-twins activating ANYTHING. So keep them apart, kill them apart, and do it at the same time.

 

If you follow these simple rules, you’re sure to be a success at your next raid. I advise you to print this out and keep it handy. Review it during the boring buff periods before raiding, or when the tank is off begging for another healer. And be sure to stop back by and let me know how it went! Happy raiding!

When is it time to say, “I’m sorry Mr. Tank, I can’t heal you.”

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Yesterday I had the honor of running probably the longest random Zandalari dungeon in my World of Warcraft career. Don’t get me wrong, I love healing random dungeons, and even if the tank is slightly under-geared it’s usually still fairly easy to heal. But I realized that there has to be a point where you can say, “I”m sorry Mr. Tank, I can’t heal you through this dungeon.”

I’m a firm believer as a healer in giving every tank a chance, especially after watching a close friend of mine heal a severely under-geared yet skilled DK tank through a very smooth and successful Dead Mines.

I’m not an elitist by any means, and I’ve been thanked for being patient many times by random people, and even guildies as they’ve moved on, but yesterday, I almost turned into a screaming harpy.

Even spending time with the folks over in the Plus Heal Chat room, and trying some of their tips to get through terrifyingly bad runs, I found that I still wanted to berate the tank, chew on the DPS for being under-geared, and not paying attention, and most likely break my keyboard and smile as the keys flew uselessly around the room.

Then I realized, that I’ve been there too.  Scary enough once upon a time, I was that under-geared noob trying to scratch out my first pieces of gear, struggling to heal tanks that were doing the same thing I was. I remember two-healing Rajh because neither myself or my guild mate had enough HPS to get through the fight.

I stopped and took a deep breath, and remembered. I also remembered that our tank (a guild mate and amazing tank, we’re not sure if he’s human or cyborg at this point, though there’s been speculation in Mumble on many occasions) worked hard to keep his gear somewhat enchanted, always had gems that were appropriate. Then I got to thinking, when is it time to throw in the towel and say, “Mr. Tank, I can’t heal you through this, you need more gear.”

With Zul’Aman and Zul’Gurub being relatively new content in the spectrum, while puggable it’s still not content we’re chainpulling our way through. With summer out, and the new Satchel of Mysteries, there are more new tanks, and with new tanks there tend to be issues.

This isn’t a rip on new tanks. I adore the fact that there are new tanks, and that there are more people taking a vested interest in tanking, but you need to be healable. You’re not gonna necessarily hit the avoidance cap in entry level heroic gear, but making sure you have SOME avoidance is a huge help. Try and aim for as many easily acquirable enchants that you can get, I don’t expect you to have Windwalk on your blue quality sword, but at least have mending, as every little bit helps.

If you’re unsure about a fight, say so. I can’t stress this enough, as a healer I’m usually happy to help explain a fight to a new tank.

And as a healer, don’t hesitate to use big heals in a sticky situation, a few big heals is better than dying.

Above all, give the tank a try, and if he or she is unhealable it’s okay to say, “Mr. Tank, I’m afraid I cannot heal you.”